4/3/2023 0 Comments 391 everwild laneRare’s studio art director, Ryan Stevenson, is helming the visual direction for the project, having previously led art for Sea of Thieves and Viva Pinata.Įverwild, which VGC understands is an ambitious third-person adventure title with god game elements, is described by Rare as set in a “natural and magical world.” The game’s lead designer is former Lionhead designer James Blackham, who joined Rare from Square Enix last year specifically to work on the game. Everwild’s creative director has left Rare.Īlthough he originally joined Rare as creative director for the entire studio, it’s understood that Woodroffe’s duties were shifted to Everwild, as Sea of Thieves became well established under the leadership of veteran Gregg Mayles and producer Joe Neate.Įverwild’s direction will now seemingly be left solely to executive producer Louise O’Connor, the Conker’s Bad Fur Day animator who has led most of the game’s promotion. Woodroffe joined Rare in 2012, following over a decade as head of design at Sega’s technology group, where he was most recently creative director for Sonic & All-Stars Racing Transformed. No reason was given for the creative director’s decision to leave, though studio sources told VGC that he had been absent for some time after submitting his resignation earlier this month. “The Everwild team are in good hands and passionate about building a game that will give players unforgettable experiences in a natural and magical world.” Studio head Craig Duncan said: “We thank Simon for all his hard work on Everwild and wish him the very best of luck for the future. In a statement issued to VGC, the Microsoft owned studio confirmed the departure and insisted that Everwild development would be in good hands going forward. Everwild‘s most senior developer, creative director Simon Woodroffe, has resigned from his position at Rare, VGC understands.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |